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-
- In the Beginning
- By Lord Ronin from Q-Link
-
- Chapter 4, Section 2
-
- There is even a game where you an
- explore the Titanic on the floor of
- the sea. Pictures are from the early
- remotes that Ballard did on the wreck.
- A game where you can run a submarine.
- The book or it says you can be allied
- or German navy. But my used copy is
- corrupted and never got to play it,
- need to find are placement copy in
- some form.
-
- Text adventures deserve to be
- mentioned by themselves. First I must
- say that there are two major types.
- One is just plain text, the other is
- one that has text and some graphics.
- The latter part being illustrated
- pictures on the screen.
-
- This type of game has its points and
- fans. Also its drawbacks and
- detractors. There are statements that
- this form of game was the first style
- for computers and goes back to the
- 60s. I've read the stories about that
- in different books and online. Today
- you may not have a clue to what the
- game looks like or how it functions.
- So I'll explain as best as possible.
- First off I dislike these games with a
- pink and purple passion. Good got that
- out of my system. Lets move to the
- positive points. This form of game was
- exceptionally popular for the 8 bit
- realm of existence. True text
- adventures are just that, they are
- nothing but text. All the sounds and
- pictures must come from your mind.
-
- OK I'll add that from some companies,
- specifically one called Infocom, would
- add a mess of props to the game box. I
- do have some of these in my
- collection. In simple terms you enter
- the game world. Read the story line,
- then make certain choices at each text
- entry. Things like picking up
- something, going in a direction, using
- an item. Oh yeah and looking/examining
- things in the area that you are
- located.
-
- An important thing to do in this game
- style is to make a block map of your
- travels. Other wise you will be lost
- and go in circles in the game.
- Creating a gigantic sense of
- frustration along with the feeling
- that the programmer intentionally did
- this to you. <what he didn't?>
-
- It has been said that a picture is
- worth a thousand words. In programming
- it is worth a lot more in memory
- space. That I guess is the reason why
- text adventures where very popular.
- Instead of having a mess of images and
- sounds. A huge game world with twists
- and complexities could be created.
- Letting you paint the picture in your
- own mind. Sort of like an interactive
- book I was told. Variations on this
- would have perhaps an image and a
- sound effect at a specific place in
- the story. I have seen a couple that
- use what appear to be C= coloured
- digital images. A few seconds of sound
- to set the mood, and then back to the
- text part of the game. Another version
- uses just the C= keyboard graphics
- <gfx> for the information. This type
- is in one of my type in programming
- books for text adventure games. In
- this example there is a keyboard
- command that will show you a map.
- Displaying the areas you have
- explored. All done with keyboard
- graphics. A real big help in game
- playing for me.
-
- Before I explain another type of text
- with gfx game, and one that I can
- play. Must tell you the down side to
- the stock text only game. Trying to
- not wax on this too much on the psych
- or cultural stuff. Big problem is
- "WHAT ARE THE FRELLING WORDS?". OK
- some of the games have a command
- called "VOCAB", or something close to
- that type of word. Typing that in will
- give you a list of the accepted words
- for the game. Not all the games have
- that option. Some do have a? HELP"
- command. Again not all of them.
- Personally I find my self lost early
- on in the games. Because Haven?t a
- clue as to what words to use at that
- time. As an example the game Mist from
- Infocom. That company was considered
- to have the best text games.
-
- My character is at the gates to the
- grounds of the mansion. How-to get
- through the lock gates on the stormy
- night. Understand that I have the
- props for this game. I have the story
- as well in the manual. Even a handful
- of the words. Though Infocom had a way
- to use a lot of words in their games.
- Took me hours of real time to make it
- past that gate. Oh it was blow the
- horn of the car. Like I would think of
- that right off the bat? Not that it
- would be done, but that it could be
- done in the game. BTW: that was the
- first encounter in the game. I never
- got past the second encounter.
-
- Words, the right ones and their use
- is one of the problems. Another is the
- right things to do. That is naturally
- based on the authors sense of values.
- But also the time frame of the games
- creation. Sort of a time capsule of
- the world. Some games of this nature
- use a bit of the current pop fad
- language jargon in the text. Not in
- what you need to type in, but in the
- words in the descriptions. As you can
- tell I have problems with this sort of
- game. But to be fair. I have met people
- that love these games. They hunt to
- this day, for ones that they have yet
- to play.
-
- Now then there are two variations to
- this type of game. These have actually
- gfx in them. One has a static picture
- at the top of the screen. Illustrating
- some point of the game. Based on your
- location. There is a bit of
- descriptive text at the bottom half.
- Now there is either a blank line for
- you to enter the words. Or there is a
- set of words for you to select. This
- type I have played with some success,
- and remember fondly the Lord of the
- Rings in this form. A more advanced
- type is set up the same way. Having
- the top part of the screen with the
- scene. The bottom part with the words.
- Maniac Mansion is the first one of
- this style that I played. Difference
- here is that the top screen is
- animated. In game play you move the
- character around the screen(s) with
- the joystick. At first you must select
- the team of characters for the
- adventure. Done with the joystick.
- Next you take them, one by one, to the
- front of the mansion. Now to get in
- you need to score the key from under
- the mat. This requires looking around
- and reading the text information that
- is presented.
-
- Getting the clues for that action. But
- to do it, you must select the action
- in a set of commands at the bottom of
- the screen. You can probably guess
- that I like this game. Well I only
- finished it with the help of a couple
- of walk troughs?. Like most of the
- games I have experienced on the C=.
- They are more in depth and take longer
- than expected.
-
- Rest your eyes a bit. That is a lot
- of information to digest as well.
- Point is to accept and understand that
- there is a wide variety of games.
- Asteroids, Defender, Mario Brothers
- and more classic coin op arcade games.
- Like Frogger, and Donkey Kong <ever
- find the Donkey?>,Pac Man and the
- clever one called Plaque Man that was
- a special dental care game for kids.
- Well assuming I spelled it correctly.
- Shoot' Em Up games. In fact there is a
- construction set to make that type of
- game. War games, and yes there is a
- construction set to make them as well.
- Adventure games, you know the type
- where you explore the world, defeat
- the bad things and eventually save the
- day.
-
- Yuppers there is a construction set to
- make them as well. Oh I was just
- reminded that some readers may not
- know what exactly is a construction
- set. Simply stated it is a utility
- tool. Which will allow you to create
- the above types of games. Then pass
- them around to your friends and others
- that use the C=. Yeah a creative
- thing.
-
- That brings me to other things the C=
- can do for you. Besides the games.
- Quadratic <spelling?> equations, may
- not be your bag. But I had a programme
- that taught them to you. In fact basic
- math into Geometry I have on disks for
- the Commodore. Had one that would
- teach you the bones of the body.
- Typing of course, and that is one that
- I should really use myself. Grammar,
- and that too is another one that I
- should use myself. Have a few English
- ones. Side note they specifically
- state that they are Canadian English,
- not American. I'll stop there with the
- educational programmes.
-
- Pretty much you name it, and there was
- something for it on the C=. One part
- that I will add. Some of these were
- adjustable. I mean that if you wanted
- to say update the information for the
- lessons. You could do that in the
- programme.
-
- Print Master+ & Print Shop, these are
- the two most widely seen programmes
- for creating, greeting cards,
- stationary, banners, calendars and a
- bit more. Each one has additive disks
- to the main programme. Adding more
- gfx, fonts and borders for your use.
- There are some others, but you see the
- point. We have three voices and 9
- octaves for the C=. Yes there are
- programmes to create music on the C=.
- Many hundreds of these where on Q-Link
- for free download. I have an almost 2
- mega byte file is zip format of an
- unknown amount of the songs. That a
- guy saved from Q-Link and sent to me.
-
- The News Room, that is a programme
- that allows you to make your own
- newsletters. Contains fonts and gfx
- images. The latter you can alter a
- bit, or create your own. There are a
- few additional disks of fonts and gfx
- that you can pick up as well. I have
- most of this set. Want to draw your
- own things? There is a wealth of art
- programmes. No idea how many are out
- there for you. However the most
- popular ones that I know about and
- have used are, Koala <which seems to
- have been a standard hi-res art prg
- .Since it is used in a lot of intro
- screen things> Blazing Paddles,
- Animation Station, Doodle, FlexiDraw
- are the ones that I have used. Koala
- and Animation Station are both tablet
- style drawing programmes.
-
- There is a crack running around for
- Koala that allows the use of a
- joystick over the tablet. FlexiDraw
- has a mess of extra programmes, that I
- have yet to use. Can be used with
- other input devices. I though have
- only used it with the light pen. Each
- of these has its own pluses and
- drawbacks. As well as their dedicated
- fans. All I can tell you is that I
- have seen some really great art work.
- Nothing that I could attempt to create
- myself.
-
- Games, educational, creative
- programmes. Those are just major
- category titles. Now then, the thing
- that I do most of the time, writing.
- Honestly I thought at first the
- C=64would be a game machine for me.
- Ends up I do more writing stuff than
- anything else on it. No I am not going
- on about what to write or how-to
- write. I am a rather poor example of
- that stuff. Nor can I tell you which
- is the best programme to use.
-
- In fact since space is running out.
- All of that will be in the next part.
- At this time I want to impress on you
- that there is a gigantic amount of
- programmes of an almost endless
- variety of styles and subject matter
- for the C=. When you add that people
- are still doing programme writing on a
- 25+ year old PC. What else can be
- created? Obviously not everything as
- of yet. OK next session continues with
- the programme overview and then back
- to simple from the manual BasicV2
- programming.
-
-